Mechanical Designer and Builder, Team 2654E Echo, VEX High Stakes
High Stakes was the VEX Robotics game for the 2024–2025 season, in which teams scored by placing rings on stakes, moving goals into corners, and climbing a central structure at the end of the match. Climbing the center structure was by far the hardest task to complete, and only a few teams were able to do it successfully. As the Mechanical Designer and Builder, I was responsible for the complete design of the robot and most of the fabrication and assembly.
Robust PTO (Power Take Off) that distributed 75% of the robot's motor power to different subsystems
Novel lift/intake/hang system with unmatched speed and high reliability
Passively deploying hang and passively actuating compact object manipulators
Highly integrated construction refined over dozens of CAD models and physical robot iterations
Cutting-edge climbing mechanism with optimized geometry to
Minimize flexure and torsional deformation under combined bending and torsional loading
Maintain a uniform torque demand across the full range of motion
Reliably grab each ladder rung even with overheated motors, low air pressure, and bent components
First team to achieve a sub 10 second Tier 3 elevation
Only team to achieve a sub 10 second Tier 3 elevation while carrying a goal (video on the right)
Set several world records in Robot Skills including one that stood for over 3 months (longest standing record in modern VEX)
Produced a world class 400+ page engineering notebook documenting our design progression and released it as a public resource with 1500+ unique monthly views
Earned 19 top awards including the top judged award at the World Championships
Mid Season Reveal: https://youtu.be/X0uw_-r3_tI?si=QlHGsHT73cHbivv6
Our first robot was built for versatility — a platform to test mechanisms and fine-tune subsystems for speed and reliability. Its centerpiece was a fully custom ring intake and scoring mechanism, named after our team and adopted widely across the competitive community, built on an offset four-bar linkage. It set a world record at our first tournament, but exposed a ceiling: we had nearly maximized what ring scoring alone could achieve, which pushed us toward developing a climber.
The second robot paired our scoring system with a Tier 3 climb. At the time of our first successful hang, fewer than five teams worldwide had managed it at all — we were the only one under 10 seconds. Iterating from 33 seconds down to 8.5, and combining the climb with scoring improvements, pushed our Skills score to 131 and demolished the world record. The complexity came at a cost: the mechanism was vulnerable to match damage, eventually failing catastrophically and forcing a redesign.
The third robot prioritized reliability over speed. The scoring mechanism was simplified, the hang geometry was revised to allow climbing while carrying a goal, and motor allocation was rebalanced toward the drivetrain and climb. It hit peak scores more consistently and translated that durability into match performance — we were consistently selected among the top three alliances at major competitions.
The fourth robot competed at the World Championships, where less than a dozen teams could perform a Tier 3 climb reliably. It was a focused refinement of the third: revised climb pivot points, improved string routing, custom-manufactured sprockets for optimal intake speed, and a repositioned arm pivot for better loading geometry. Weight was reduced and the center of mass lowered, improving overall stability. The result was a 15% faster skills route — with practice runs finishing up to 10 seconds early, deliberately slowed in competition to favor consistency.
Final Robot (CAD) with Scoring Arm Up
Record Speed Climb with Goal
Worlds Plastic Layout
Robot 1 — Custom High Speed Ring Scoring Mechanism
Robot 2 — Integrated Tier 3 Climb and Ring Scoring Mechanism
Robot 3 — Robust Tier 3 Climb and Ring Scoring
Robot 4 — Highly Optimized Climb and Scoring Subsystems
Lead Designer and Builder, Team 2654P Pronounce This, VEX Over Under
Over Under was the VEX Robotics game for the 2023–2024 season where the primary objective was to transport Triballs across the field to a goal while maneuvering through various obstacles. Additional points were also awarded to teams with elevated robots at the end of the match, with the highest robots receiving the most points. As the Lead Designer and Builder, I was responsible for most of the design and a significant chunk of the robot’s fabrication and construction.
High speed elevation system that was later implemented by several other competitive teams
Pneumatically actuated PTO responsible for redirecting 87.5% of the robot’s total motor power
Modular subsystems that allowed the use of different subsystems depending on the match
Optimized Triball launcher for
Efficient launching and easy loading
Low motor usage and weight
Shot consistency
Received the top award at the World Championships for excellence in technical documentation and interviews as well as outstanding match performance
Ranked 5th out of 10,000+ teams worldwide in the Robot Skills challenge
Won multiple national level events in addition to several other top awards
First team to achieve a 20” or higher elevation at a worlds qualifying event
First Robot CAD
2024 Worlds Robot (5th robot)
High Climbing Robot (4th robot)
Lead Designer and Builder, Team 2654P Pronounce This, VEX Spin Up
The primary objective of VEX Spin Up was to score as many disks as possible in a basket while competing against another 2-team alliance trying to do the same. Scoring as quickly and reliably as possible was critical to winning matches, and scoring from long range was extremely beneficial, especially during the autonomous period. As the Lead Designer and Builder, I was responsible for most of the design and a significant chunk of the robot’s fabrication and construction.
Novel catapult design with three discrete power outputs driven by just two solenoids through a novel pneumatic valve arrangement
Dual motors shared across the catapult, intake, and roller via a multi-ratchet transmission
Greater speed and torque delivered to each subsystem than isolated motor layouts could achieve
Unified optimization of basket geometry, release angle, shot power, hard stop material, and elastic/pneumatic geometry produced a highly repeatable disk grouping with a trajectory tuned for consistency from all field positions
Compact rope launchers with integrated release mechanisms and passive mechanical 4th disk ejection
Pioneered a novel disk launching system that was later adopted by dozens of other teams
Won the three highest awards at our State Championships
Placed 2nd out of 80+ teams in our worlds division and made it to Division Finals
Compact Competition Robot (4th robot)
2023 Worlds Robot (5th robot)
Worlds CAD Isometric View